#include "draw/draw.hpp"
#include "imgui.h"
#include "backends/imgui_impl_win32.h"
#include "backends/imgui_impl_dx12.h"
#include "implot.h"
#include <d3d12.h>
#include <dxgi1_4.h>
#include <tchar.h>
Go to the source code of this file.
◆ CleanupDeviceD3D()
void CleanupDeviceD3D |
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◆ CleanupRenderTarget()
void CleanupRenderTarget |
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◆ CreateDeviceD3D() [1/2]
bool CreateDeviceD3D |
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HWND |
hWnd | ) |
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◆ CreateDeviceD3D() [2/2]
bool CreateDeviceD3D |
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HWND |
hWnd, |
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bool |
use_warp_adapter |
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◆ CreateRenderTarget()
void CreateRenderTarget |
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◆ ImGui_ImplWin32_WndProcHandler()
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler |
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HWND |
hWnd, |
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UINT |
msg, |
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WPARAM |
wParam, |
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LPARAM |
lParam |
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◆ WaitForLastSubmittedFrame()
void WaitForLastSubmittedFrame |
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◆ WaitForNextFrameResources()
◆ WndProc()
LRESULT WINAPI WndProc |
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HWND |
hWnd, |
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UINT |
msg, |
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WPARAM |
wParam, |
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LPARAM |
lParam |
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